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No merchant will accept your gold. No ports will harbor your ships. When your people rise against you, you will curse my name to the heavens and the heavens will side with me.

Captain Listrata

Strategy[]

Embargo can be very useful for impeding your opponent, especially in the early game. The resource loss is still useful at any point in the game however, especially since it will still be another noncoin card in your deck that allows you to continue combos. 

It's also useful for the psychological effect: enemy decks that rely on special resources like magic are loathe to keep it in stock when Embargo is there to nibble away at it. The AI on any level, in particular, will spend all of its resources possible rather than let you sap one with this card, and while the effect obviously isn't as pronounced with human players, it atill encourages bad play. 

Embargo is a natural counterpart to Usury, sapping the gold it gives before the opponent can use it. However, single Embargo will not sap all the gold, and buying more could be helpful. Consider Bureaucrat to sap Usury gold on demand for this.

Unique among resource denial cards, "wait" part means that Embargo will stay at the table and deny first resource opponent gets. If foe is indebted by Usiries, usually resource denied will be non-gold, both increasing value of normally random denial and depriving foe of any possible actions whatsoever. This also means Embargo is never useless, even when foe can easily end every turn with no resources.

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