The Metris faction generally revolves around stealing cards and resources from their opponent's deck. Their unique mechanic is that their cards are, by default, destroyed after depletion/use or death. However, this can be prevented with Clever Planning or via Theodox's passive ability. Underlings all have innate 50% chance to save themselves from destruction, and Consolidate gives extra chance for that.
Metris heroes tend to be centered around controlling the opponent's actions, by stealing their cards from their deck or removing them from their bank.
Metris heroes also have the highest direct damage capabilities, but care must be taken to not overplay your bank, as Metris heroes don't build up their inventory as other factions do. Direct Damage based decks tend to be one of the favored means for farming skirmishes as they can provide a relatively steady and speedy output.
Heroes[]
Hero | Ability | Rarity | Card |
---|---|---|---|
Valdorian | Each turn: 35% chance: Draw a card from your foe's deck Play foe's coin, 35%: +1 |
Stratagem | |
Theodox | 20% chance: Prevent destruction of card you control. | Mayhem | |
Birondelle | When you buy a card, 15% chance: Restock bank from foe's deck | Stolen Plans | |
Gretta |
Intercept 25% of attacks. |
Tavern Wench | |
Loquori | When foe gains a resource 5% chance to steal it | Kickstarter | None |
Cards[]
Murder[]
Name | Rarity | Cost | Effect |
---|---|---|---|
Ambush | 4 |
Attack foe's hero x3 | |
Infighting | 4 |
Enemies attack each other | |
Waylay | 4 |
Attack weakest x3 | |
Belladonna | 5 |
Duration: 6 | |
Coup de Grâce | 8 |
For each card you control: Attack foe's hero x2 | |
Satchel Bomb | 6 |
In 2 turns: attack x6 | |
Arson | 7 |
Foe loses 7 resources | |
Barrel Bomb | 10 |
In 3 turns: attack x11 | |
Hemlock | 9 |
Duration: 6 | |
Arsenic | 12 |
On turn, for each poison: Attack hero | |
Wagon Bomb | 14 |
In 3 turns: attack x16 | |
Mayhem |
|
5 |
Discard everyone's allies |
Conspiracy[]
Name | Rarity | Cost | Effect |
---|---|---|---|
Curry Favor | 2 | ||
Deceit | 2 |
Draw 2 cards from foe | |
Misdirect | 4 |
Intercept 2 attacks | |
Consolidate | 3 |
Duration: 5 turns | |
Subterfuge | 6 |
For 6 turns: Draw a card from foe | |
Undermine | 2 |
For 2 turns: Foe draws 1 fewer cards | |
Coordinate | 5 |
+2 charges to Metris cards | |
Frame | 8 |
Intercept 5 attacks | |
Seduce | 4 | ||
Clever Planning | 3 |
The next card you destroy returns to your inventory | |
Infiltrate | 10 | Each Turn: Draw a card from foe | |
Stratagem | 6 |
Take an extra turn |
Espionage[]
Name | Rarity | Cost | Effect |
---|---|---|---|
Robbery | 3 |
Steal 2 resources | |
Sabotage | 2 |
Attack | |
Surveillance | 4 | ||
Embezzle | 4 |
For 4 turns: Steal 1 random resource | |
Impersonate | 2 |
Draw a random card from foe's hand | |
Reconnaissance | 7 | ||
Forgery | 4 |
Next card foe buys: Gains a copy | |
Ransack | 6 | Draw 3 cards from foe | |
Burglary | 6 |
Draw a non-coin from foe | |
Misinformation | 4 |
Pick a card in foe's bank:
Destroy it. | |
Stolen Plans | 3 |
Select a card from foe's bank
Restock a copy |
Underlings[]
Name | Rarity | Cost | Effect |
---|---|---|---|
Brute | 6 | ||
Informant | 4 |
| |
Assassin | 4 |
| |
Bodyguard | 5 | ||
Brigand | 5 |
On turn: steal 1 resource For each failed steal: Attack 50%: destroy when killed | |
Lackey | 3 |
On play: restock underling | |
Apothecary | 4 |
| |
Charlatan | 4 |
| |
Condottiere | 6 | On turn/activate: attack
2 charges: attack, restock war 50%: destroy on death | |
Cutpurse | 4 |
| |
Tavern Wench |
|
6 |
|